Humans &technology

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Human interactions with technology

 

The increasing prevalence of autonomous systems raises important questions for social psychology. How do we understand and interact with machines that appear to possess agency but lack the kinds of “minds” we evolved and developed to understand.

Relevant publications

Wal, S., Laycock, A., Spencer, Y., & McCall, C. (2026). A Serious Game Paradigm to Evaluate Human Task Delegation Behavior to Autonomous Systems. In HHAI 2026 (pp. 524-527). IOS Press.

Croissant, M., Frister, M., Schofield, G., & McCall, C. (2025). Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification. International Journal of Human–Computer Interaction, 41(14), 8719-8733.

Croissant, M., Frister, M., Schofield, G., & McCall, C. (2024). An appraisal-based chain-of-emotion architecture for affective language model game agents. Plos one, 19(5), e0301033.

Croissant, M., Schofield, G., & McCall, C. (2023). Emotion Design for Video Games: A Framework for Affective Interactivity. ACM Games: Research and Practice, 1(3), 1-24.

Croissant, M., Schofield, G., & McCall, C. (2023). Theories, methodologies, and effects of affect-adaptive games: A systematic review. Entertainment Computing, 100591.

Hendry, H., Cavalcanti, A., McCall, C., & Chattington, M. (2025, May). RoboScene: Notation for Formal Verification of Human-Robot Interaction. In International Conference on Fundamental Approaches to Software Engineering (pp. 166-187). Cham: Springer Nature Switzerland.

Hendry, H., Chattington, M., Cavalcanti, A., & McCall, C. (2023). Verification of a search-and-rescue drone with humans in the loop. Human Factors in Robots, Drones and Unmanned Systems93(93).

McCall, C. (2013). Social Cognition in the Cyborg Age: Embodiment and the Internet. Psychological Inquiry, 24, 314-320.